Margarite spent some time waiting for ship modules she made to sell so she could buy some remaining minerals to build a Drake for a Caldari pilot in her corporation named Dutchess JessicaLeto. Jessica was fiiting a Drake with Tech I level fitings and completing missions with an old friend of Margarites'. Of course, Jessica has the skills to fly a Tech II fitted Drake so Margarite is making her a new Drake which is now done. The fitting are still to be built or bought. Margarite is keen on building all the ship fitting such as heavy missile launchers and various shield modifications that are recommended for a Tech II fitted Drake instead of Jessica buying them. So this is one project Margarite is working on.
Margarite is also being asked to build 4 Noctis ships and is working on 1 of her own too. So this is 5 Noctis. These will all be outfitted with Salvage Tackle 1 medium rigs. Margarite has 2 of the 3 rigs needed for her own Noctis and Jessica will be delivering some mission salvage to Margarite that hopefully allows the 3rd rig to be built.
Margarite is still working on building a Obelisk freighter. She also picked up an Orca blueprint copy and flys a corporation owned Orca quite regularly for buying and transporting materials for industrial production.
Another plan which is really just a part of regular corporation production includes building 4 Falcons, 1 Onyx, 1 Curse and 1 Pilgrim. Other corporation ship building includes 4 Taranis and 3 Anathema. These frigates are built, what is lacking are the fittings for these before they are shipped to 0.0 for use by other corporation pilots.
Margarite also has plans to outfit her own Sin, an Eris, and finish the modifcations for her own Taranis. This Taranis is to be remembered as the ship fitting that inspired Margarite to start to build the fittings for ships, as well as, the ships. Also in terms of her own ships she wants to try to invent another Occator and has always failed trying to invent these. Later today she will try again to invent an Occator blueprint copy when she has finished another large batch of Tech II ammo blueprints. She has only so many invention jobs she can work on at one time and the ammo invention takes only 37 minutes at a try.
Another ship invention and build project is for one of her factory workers. This Minmatar pilot has 1 Mastodon built by Margarite. Margarite is working to invent some medium cargohold optimization II rigs for this ship. She has invented the Tech II rig blueprints for these and this was her first rig invention success. The materials needed to build these rigs are very expensive, so they are also waiting to be built. Margarite would also like to built this factory worker a 2nd Mastodon and also 2 Prowlers. The worker pilot also has to train more to use the proper shields for these ships and the cloaking devices for the Prowlers.
Margarite is only three days away from having all four race encryption and starship engineering skills trained to level V. Years ago she had volunteered as her corporation's Amarr engineer and had eventually trained both Amarr skills to V. This took months because she trained other skills too. She managed quite quickly to pick up the other race skills except for Minmatar encryption which is only three days from completion of training to level V
This prologue is only a hint that her perfect skills made the chances of succeeding at this invention of Tech II battleships that much more likely. She used two decryptors and one succeeded yielding a -2 material efficiency blueprint meaning much less materials are needed to construct the ship. The other success was from one of the two invention attempts without decryptors and this of course yielded a -4 material efficiency blueprint that will cost more in material amounts to build the ship.
She has built all the parts for the first ship now except for the microprocessors. She will not be building the microprocessors soon, as the price of one of the materials for these microprocessors, namely the nanotransistors, is much too high on the market now. In all, the nanotransistors on Tech II ships are the most expensive material and definitely affect the cost of building more than other materials. So she waits for the price to fall on nanotransistors.
Margarite is helping a young pilot with her training as this young pilot hopes to move out to more combat in 0.0 space and fight for the corp. The pilot she is sponsoring is named Dutchess JessicaLeto. Margarite is building her ships of all kinds and hopes to supply her with two of each Caldari ship. So far she has made her two of each Tech 1 frigate and is about half way through supplying her with two of each Tech I crusier. So far Jessica can fly only a Buzzard in terms of Tech II ships. So Tech II ships will wait for awhile.
Margarite has been mostly busy with her alt mining the past two months. She has now built almost all the parts for the Orca. She may have to buy about 12 or 16 more parts or find blueprint copies for these, mine some more and build these. Today she mined mostly scorderite and was able to build 8 different parts.
Her alt flew an Orca a corpporation mate owned. Margarite also set up a new corporation player owned station in a new home system.
Building Tech II ships is becoming a habit for Margarite. She spends her income buying the moon materials needed to build the ship components for these Tech II ships. She has had some bad luck inventing lately but is ok with inventing the Ishkurs as these require only four datacores. At the moment she has 4 inventions jobs running to try to invent Oneiros ships again.
She is also building some 40 tractor beams.
This is all personal building compared to corporate building where she is working with others to make Tech II ammo.
Right now Margarite has eight invention jobs running. With these she hopes to invent Occators and Viators.
Sales of four of these will pay for a PLEX. PLEX prices are reportedly at an all time low around 297 million ISK or even 270 million ISK. Margarite has to pay for a license for an alt character. She has about 28 days to raise the 300 million ISK and has 50 million ISK now.
After this she plans to attempt 16 more inventions of Viators, Occators and Oneiros ships. She will attempt 3 more occators, 5 more Viators and 8 Oneiros. Hopefully she will get four more BP's from this and be able to make another 300 million ISK.
The 600 million total will not all be profit so she need to continue to make ammo for her corp wages and and run missions and mine to support the costs of building these ships. Profits are only about 10 million per ship. She will also continue her tractor beams production and is, in fact, making some 40 tractor beams today and the sale of these will support the making of the tech II ships.
Margarite had 350 million isk when she set out today. This was in a large part wages from her building Tech II ships for the corp. This building program has become less profitable for the corp though, so wages were delayed. She has just joined the Tech II building crew in the past few months, and is doing even more industry tasks for the corp these past few days.
Maragrite has already spent 150 million of this isk to get enough minerals together to build 300 tractor beams. But she does not yet have enough mexallon or isogen. She has been trying to mine mexallon to make up for high mexallon prices. But today even though she set out to mine mexallon she is mining isogen. Isogen is cheap right now too, so this is not the best thing to mine right now. She needs about 800,000 units of isogen and has mined about 100,000 units so far. She has a huge supply of tritanium and pyerite from previous friendly miners selling her these minerals in abundance. The first things she bought today was enough nocxium and then she made a deal with a 0.0 miner from a former alliance and was able to get some large contracts for megacyte which has risen in price these past few months. This meant, she was able to pay some lower prices for megacyte and now has a huge supply, with enough now for about 600 or more tractor beams after she makes the planned 300. She had already bought enough megacyte for the 300 tractor beams yesterday. So all this extra megacyte was not needed yet. Rather she is planning on future building.
She has already made 32 of the 300 so has about 268 to still make .
The deal she offers for building is for the other corp member to provide the materials and then she builds the stuff for free. Usually the other players offers her something for this. With the Core Defence Field Purgers I's she was given three of them as payment. She now needs to figure out what ship to put these on.
She is building tractor beams as usual. She needs to start another round of minerals buying so she should probably make a trip to Jita for rare minerals.
She is also buying materials for tech II ship components so she can build a Vargur by Christmas when she will have all the skills needed to fly the current two or three most popular Vargur fits at Battle Clinic.
Margarite had bought a Maelstrom Minmatar battleship blue print copy and finally this past weekend had enough minerals to build it. It took two trips to Jita to buy megacyte and zydrine. But she can not yet fly this ship and is presently training the secondary learning skill Focus to level V so when she gets these wild ship ideas she can train for them faster. Each level of Focus increases Will Power by 1 point and Will Power is an attribute that has an effect on spaceship skill training.
Margarite also made some tech II Amarr frigates and her corp will sell them for her. She is a production officer in her corporation's industry program.
Tech II ships are better more powerful versions of tech I ships. Two parts of the tech I ship production are needed to build tech II ships. For one you need to take a tech I version of a ship's blueprint and then you must "invent" a tech II blueprint copy.This copy only produces one run and thus only one tech II ship. You do this invention using some datacores specific to that blueprint such as Amarr Starship Engineering Datacores and Mechanical Engineering Datacores. You also need an Amarr Starship Encruption Device. Then you need the skills of Amarr Starship Engineering and Amarr Encryption. The last requirement is a lab from where to invent the blueprint copy. Marg's corporation provides her with these needed items. The invention is started with copies of the tech I blueprint. After you have the tech II blueprint, the second needed part of a tech I ship manufacture is that you need a Tech I ship. You also then need tech II ships components and some more minerals.
Today Marg focused on building enough tech I Amarr ships for all the tech II blue prints she has invented in the last month or so. The day before this she bought Amarr specific ship component blueprints so she can build the components for these tech II ships.
Margarite completed the first part of step one in her business plan and it worked. She was able with 15 million ISK to buy enough minerals to make 25 small tractor beams. She set these for sale on Monday and had sold two of them by the time the system came off line for the new expansion. The fact that she has to sell these Small Tractor Beams at each step will basically control the speed of execution of her business plan. Until these first 25 tractor beams are sold she can not move on to the next step, step two.
Margarite told another corp member her plan and he told her that the corp has no need for Obelisks and Jump Freighters. So she has changed step six in the plan. Here is the current first seven steps. This plan, if it works through the first seven steps will be continued with the goal of buying and flying a carrier ship. Of course, she will adjust the plan after crunching carriers with Eve Monitor.
She now plans to use these extra 150 mm railguns to make Tech II rails guns. This may end up being her first Tech II manufacturing project but she will need a Caldari engineering skill book for this.
She will need a third Catalyst for the base ship to make an Eris. Another corp mate is going to make the Eris for her and she has been buying the components for this over the past three weeks. The other corp mate has already invented the blueprint for her including supplying the parts for the invention. This past week Margarite contracted with this fellow to make some components namely 125 Ion Thrusters. Making the Eris is a long term plan and the Eris does not seem a popular ship and also it would be cheaper to just buy one.Of course, one of her philosophies is to be able to make what she flies. So she bought, a few months ago the Small Tractor Beam I blueprint. These Tractor Beams sell for about one million ISK each which was another reason to make her own; tractor beams are expensive. It turns out to be cheaper to make them than buy them. Recently she has been making these almost exclusively. She even buys the Isogen and Mexallion when needed to make tractor beams rather than mine these minerals. Of course, she needs to still buy Nocxium, Megacyte, and Zydrine as well. But she comes out ahead by about 50%. So she has been funding her progress and programs in Eve lately by making Small Tractor Beam I's.