Below is the present distribution of Margarite's skills. As you can see she only needs now to train 8 skills from level 2 to level 3 and level 2 will equal level 4. This is a goal.
The deal she offers for building is for the other corp member to provide the materials and then she builds the stuff for free. Usually the other players offers her something for this. With the Core Defence Field Purgers I's she was given three of them as payment. She now needs to figure out what ship to put these on.
She is building tractor beams as usual. She needs to start another round of minerals buying so she should probably make a trip to Jita for rare minerals.
She is also buying materials for tech II ship components so she can build a Vargur by Christmas when she will have all the skills needed to fly the current two or three most popular Vargur fits at Battle Clinic.
Margarite had bought a Maelstrom Minmatar battleship blue print copy and finally this past weekend had enough minerals to build it. It took two trips to Jita to buy megacyte and zydrine. But she can not yet fly this ship and is presently training the secondary learning skill Focus to level V so when she gets these wild ship ideas she can train for them faster. Each level of Focus increases Will Power by 1 point and Will Power is an attribute that has an effect on spaceship skill training.
Margarite also made some tech II Amarr frigates and her corp will sell them for her. She is a production officer in her corporation's industry program.
Tech II ships are better more powerful versions of tech I ships. Two parts of the tech I ship production are needed to build tech II ships. For one you need to take a tech I version of a ship's blueprint and then you must "invent" a tech II blueprint copy.This copy only produces one run and thus only one tech II ship. You do this invention using some datacores specific to that blueprint such as Amarr Starship Engineering Datacores and Mechanical Engineering Datacores. You also need an Amarr Starship Encruption Device. Then you need the skills of Amarr Starship Engineering and Amarr Encryption. The last requirement is a lab from where to invent the blueprint copy. Marg's corporation provides her with these needed items. The invention is started with copies of the tech I blueprint. After you have the tech II blueprint, the second needed part of a tech I ship manufacture is that you need a Tech I ship. You also then need tech II ships components and some more minerals.
Today Marg focused on building enough tech I Amarr ships for all the tech II blue prints she has invented in the last month or so. The day before this she bought Amarr specific ship component blueprints so she can build the components for these tech II ships.
Margarite is often flying an Iteron V with miners. Here she picks up the cargo containers these miners jettison their ore into. They mine and fill up their ships cargo then jettison the ore into cargo containers which magically appear when anything is jettisoned from a ship. She then flys within 1500 meters of the cargo containers and accesses the cargo container and transfers the ore to the larger cargo hold of the Iteron V. These mining fleets are one of her main activities flying with other players.
Today she flew with a ratting fleet. "Rats" are the in game term for NPC pirates. The goal today was to kill all the pirates and then loot their ships. They were also guarding a data centre. So while one player cracked into the data centre for more rewards, Maragrite and other corp members fought off the pirates. Margarite needed to be careful because the pirates were using missiles with about 15,000 damage points. Her ship had only 18,000 hit points. Meaning even one missile would badly cripple her ship and two would destroy it entirely. The only way for this to work for her, is if the other players have better ships and can remain the targets. The pirates will only target so many of us. If done right Margarite can fight and not be targeted. This worked today. The real difference here is that this took place in a Wormhole. A wormhole is a new discovery in New Eden. Both the pirates are more dangerous and the rewards are much greater, in wormholes.
The number of Margarites' skills at level 3 are now higher than the number at level 2 so she is getting there. This was mostly possible thanks to the new Training Que feature in the game.
Here are Marg's present skills by level and counts
Margarite now has Tech II ship building skills for Gallente, Caldari and Amarr Tech II ships. At the moment she is focusing on Amar skills and has both Amar Encryption methods and Amarr Starship Engineering at level 3. These still must move to level 4. That will take about four days each or eights days for both.
She has also now trained Production Efficiency to within two and a half days of level 5.
Continuing to normalize the skill levels for all her skills Mararite is a bit adrift in skill training. The end reslt should be good though but will be more general than focused. She has this set of skill levels at the moment.
She still must get level 2 to equal level 4. So she needs to get move 34 level 2 skills to level 3 and has room for three new skills at level 1.
Since her post of december 29th, or about year end, about this normalization she has actually moved one skill to level 5(spatial awareness), three skills to level 4, 22 skills from level 2 to level 3 and 20 skills from level 1 to level 2. And finally she has trained ten new skills to level 1.
Margarite now has Supply Chain Management and has it trained to level 2. She attempted one remote production job but lacked minerals.
She also trained the new skill book Caldari Encryption Methods to level 1. This is good for inventing Tech II rail guns. She is learning to use Tech II guns and also medium guns now. She has not done much training of guns or even missiles.
She also now has a Heavy Drone Operation skill book and has trained this as well today.
And she continued normalizing the skill levels for all her skills. She has 25 skills at level 1, 59 skills at level 2, 38 skills at level 3, 25 skills at level 4 and still 17 skills at level 5. So 8 level 1 skills must move to level 3 taking about one to three hours each to reach level 2 and then seven to nineteen hours each to reach level 3. So the outside total time for this would be 216 hours or about nine days. Then training the desired 59 - 25 skills or 34 skills at level 2 to level 3 will also take seven to nineteen hours each. Thus the outside time for this would be about 646 hours or about 27 days. So the whole normalizing plan could take more than one month.
With a balance of only 212.16 one corp member said she had set a record. Another told her to give him the 212 so she did. He then returned her 500,000 ISK but she gave it right back. So smallest balance recently was 0.16 ISK.
She got into this state of finances buying minerals. But within the same day she was back up to at least 1.9 million ISK and bought more minerals by buying minerals she and another player had mined. So she had her modest share and then paid the player 1.9 million for more than her share of the mining. This then gave her enough tritanium for 35 tractor beams.
Her player taught this partner who is a newbie player to set names for containers, to transfer minerals to containers while mining and warping to bookmarks.
Margarite also gave the partner all the salvage from the pirate ships they killed while mining. Other players have done this kind of lopsided partnerships with her when she was starting out, so she did likewise with this new pilot.
Margarite has trained to fly a Keres. She has chosen three battle clinic builds for various roles in fleet PVP operations. She has also bought all the modules for these three builds. She is though not flying in corporation or alliance PVP fleets but is on the home front making ammo for the fleets.
She has tried the basic cloak for her Keres. But she has not tried all the other modules yet. This means basically she does not fly this ship yet.
Although Margarite is an engineer she is training her piloting skills and skills needed to fly ships outfitted according to battle clinic builds she has chosen.
Here are the ships she either, owns, or has ordered to buy. The times remaining in her training schedules to use the outfitted ships are also included.
The first two both require Sensor Linking level 4 so they can be trained at the same time. Then all the ships require different skills. She has also trained Drone skills so she can now use Tech II Hobgoblin drones.
During this conversation with the CEO Margarite misunderstood the term assault frigate and looking at her skill set saw that she could buy and afford the skill book for Electronic Attack Ship. So during the conversation, she bought this skill book. Then she decided to buy the Keres an electronic attack ship. Again her old friend told her this ship is designed for specialised PVP play.
These two ships were mistakes then so Margarite will not put training for these ships and outfitting these ships at a very high priority. Rather she is now putting a higher priority on training for and outfitting the Helios.
She bought some probes without any advice but bought them all for much lower than the regional market average. So she really needs to learn more about probes. She does now have some probe launchers and BPO's for these launchers. She also is doing materials research on these BPO's.