January 3, 2014

Building Tech 2 battleships

Building one tech 2 battleship provides about 200 million isk profit. Also when sold the isk value is enough to cover a month's pilot license. Margarite has managed to purchase all the original battleship blueprints that will allow inventions to tech 2 battleships. Most of these she has now researched up to 100 material efficiency and 100 time efficiency resulting in cost savings when making the base Tech 1 battleships.

October 11, 2013

Tech 2 ammo continues to be profitable

it's been years now that Margarite has made tech 2 ammo and sold it. She continues to involve more corp mates in the production process. It's a fairly routine career. Certainly not as exciting as being a pirate or exploiting the far reaches of null space. Then again it's not very dangerous and the risks are mostly financial.

August 19, 2012

Building Mackinaws to raise isk for a pilot's license renewal.

Margarite and a corp mate are building mining barges. The Mackinaw is an ice mining barge that has seen some upgrades recently. Margarite and her corp mate purchased some Retriever blueprint copies and invented some Mackinaw blueprints and are now building the ships. Margarite has built and sold one and has another on the assembly lines. Selling two of these will almost cover Margarite's pilot license renewal this month.

Margarite also bought a Procurer mining barge original bluerprint and invented about five Skiff blueprints with three runs each for a total of 15 Skiffs possible.

August 3, 2012

The first Anshar is built and sold.

Margarite completed building an Anshar and had it sold before it was even into the factory lines. The pilot who bought it made it possible to complete the job which was very expensive with the high fulleride prices. The prices of fullerides are now lower so Margarite is building a lot of Tech II ships as are other corp mates.

May 9, 2012

Margarite is building a Tech II autocannon Hurricane for a Minmatar associate.

A corp mate of Margarite's loaned her a Hurricane battle crusier that she in turn loaned a Minmatar associate. Worried about a possible ship loss Margarite decided to build an exact replica. The Hurricane was easy as the corp mate gave Margarite a Hurricane blueprint copy to build a Hurricane. The guns are another story. Margarite asked her corp mate to fly to Minmatar space to buy two 425mm autocannon original blueprints. One was for the corporation blueprint library and one for Margarite. She then made ten 300 run copies and tried three inventions of Tech II 425mm autocannon blueprints and had two successes. So she now has the potential to build twenty of these guns. She was able to find enough materials to build forty thermonuclear triggers which is enough for four of the guns. Although she is researching the material efficency of the 425mm original so as to make the manufacture of the base Tech I guns needed for the Tech II guns more efficient, she is instead going to just purchase four Tech I guns to finish making four Tech II guns. This may be enough guns for for Hurricane for now and she can wait to make more and then sell all the extras.

March 6, 2012

Industrial Corp CEO position.

Margarite has become CEO of her corporation and taken it from a corp hunting other pilots to an Industrial corp. There are only a few active members now left and they are all active industrialists. They each have other pilots who are friends doing various activities around New Eden. These alternate operatives are busy in a number of other corporations doing everything from flying in null space to mining in quiet backwaters. Her corp is called the Hounds.

December 11, 2011

40 jumps to to get cheaper mechnical parts

Margarite often finds herself travelling through many systems and jumping many gates just to get cheaper supplies for industry. Items are not always cheapest in Jita.

November 30, 2011

Margarite Liberte is purchasing four new battlecrusier blueprints on the market..

These blueprints will go right into research so as to get a better result meaning these will be built with fewer minerals.

November 13, 2011

Margarite is building two Anshar jump freighters as her first Tech II capitals project

A fellow corp mate donated a 2 run Anshar jump freighter blueprint with a material efficency of -2 to the corp. In exchange for this blueprint and all the armor needed for both of them, Margarite will build one for the corp mate and build one for the corp to sell. So far she has built the base Obelisk freighter for one jump frieghter and some of the T2 capital parts. She almost has enough capital microprocessors built for one ship. Of all the other parts she has less than a fifth of each built. She did just complete building all the capital jump drives needed for one ship.

July 30, 2011

Margarite has a few building plans for today and from yesterday and on going.

Margarite spent some time waiting for ship modules she made to sell so she could buy some remaining minerals to build a Drake for a Caldari pilot in her corporation named Dutchess JessicaLeto. Jessica was fiiting a Drake with Tech I level fitings and completing missions with an old friend of Margarites'. Of course, Jessica has the skills to fly a Tech II fitted Drake so Margarite is making her a new Drake which is now done. The fitting are still to be built or bought. Margarite is keen on building all the ship fitting such as heavy missile launchers and various shield modifications that are recommended for a Tech II fitted Drake instead of Jessica buying them. So this is one project Margarite is working on.

Margarite is also being asked to build 4 Noctis ships and is working on 1 of her own too. So this is 5 Noctis. These will all be outfitted with Salvage Tackle 1 medium rigs. Margarite has 2 of the 3 rigs needed for her own Noctis and Jessica will be delivering some mission salvage to Margarite that hopefully allows the 3rd rig to be built.

Margarite is still working on building a Obelisk freighter. She also picked up an Orca blueprint copy and flys a corporation owned Orca quite regularly for buying and transporting materials for industrial production.

Another plan which is really just a part of regular corporation production includes building 4 Falcons, 1 Onyx, 1 Curse and 1 Pilgrim. Other corporation ship building includes 4 Taranis and 3 Anathema. These frigates are built, what is lacking are the fittings for these before they are shipped to 0.0 for use by other corporation pilots.

Margarite also has plans to outfit her own Sin, an Eris, and finish the modifcations for her own Taranis. This Taranis is to be remembered as the ship fitting that inspired Margarite to start to build the fittings for ships, as well as, the ships. Also in terms of her own ships she wants to try to invent another Occator and has always failed trying to invent these. Later today she will try again to invent an Occator blueprint copy when she has finished another large batch of Tech II ammo blueprints. She has only so many invention jobs she can work on at one time and the ammo invention takes only 37 minutes at a try.

Another ship invention and build project is for one of her factory workers. This Minmatar pilot has 1 Mastodon built by Margarite. Margarite is working to invent some medium cargohold optimization II rigs for this ship. She has invented the Tech II rig blueprints for these and this was her first rig invention success. The materials needed to build these rigs are very expensive, so they are also waiting to be built. Margarite would also like to built this factory worker a 2nd Mastodon and also 2 Prowlers. The worker pilot also has to train more to use the proper shields for these ships and the cloaking devices for the Prowlers.

June 10, 2011

Margarite is training to fly a Black Ops ship now.

It should be less than a month now before Margarite can fly a Black Ops battleship. She is building one now and hopes everything comes together for this.

May 10, 2011

Margarite is relaxing with a smoothly running ammo production operation.

The production of tech II ammo continues with from 3 to 7 pilots regulary working in labs and ammo arrays. The production of tech II ammo is non stop. Margarite generally spends her time buying the minerals and moon materials need to make the ammo and hauling these to the arrays. The other pilots generally have to only start jobs although a variety of pilots do a variety of jobs. Generally everyone is paid wages for this too. Recently the advant of successful planet based extraction technologies has allowed some corp members to supply constant supplies of rocket fuel to the production cycle. The corporation through Margarite have rewarded these pilots for the steady and volumious supply.

March 28, 2011

Margarite did, in fact, succeed in inventing two Black Ops battleship blueprints out of four attempts.

Margarite is only three days away from having all four race encryption and starship engineering skills trained to level V. Years ago she had volunteered as her corporation's Amarr engineer and had eventually trained both Amarr skills to V. This took months because she trained other skills too. She managed quite quickly to pick up the other race skills except for Minmatar encryption which is only three days from completion of training to level V

This prologue is only a hint that her perfect skills made the chances of succeeding at this invention of Tech II battleships that much more likely. She used two decryptors and one succeeded yielding a -2 material efficiency blueprint meaning much less materials are needed to construct the ship. The other success was from one of the two invention attempts without decryptors and this of course yielded a -4 material efficiency blueprint that will cost more in material amounts to build the ship.

She has built all the parts for the first ship now except for the microprocessors. She will not be building the microprocessors soon, as the price of one of the materials for these microprocessors, namely the nanotransistors, is much too high on the market now. In all, the nanotransistors on Tech II ships are the most expensive material and definitely affect the cost of building more than other materials. So she waits for the price to fall on nanotransistors.

March 24, 2011

Margerite is now trying to invent Black Ops battleship class Tech II ships.

The chances of successfully inventing a Tech II battleship start around 20%. Margarite can get this up to the mid 20's range with skills and decryptors. She is trying to invent some Widow black op ships for corp mates and also a Sin Gallente black op ship for herself.

January 8, 2011

Margarite took some profits from the corp's successful ammo production work

Margarite had been working like a dog, a flying gate jumping dog, supplying the corporation with the materials for building ammo. Her long voyages of 60 plus jumps to find cheap rocket fuel or to buy new ammo blueprints like Depleted Uranium in Minmatar space where these blueprints are cheapest have started to pay off. The other corp mates use alts or jump clones to jump back out of 0.0 to clones in high security space to join the building efforts. We have other builders simply manufacturing ten jobs at a time of tech II ammo. A few other pilots help with other tasks like invention and supply. Mostly Margarite manages this whole operation so today paid herself some wages. She procured from the corp ship stocks two Basilisk Logistics class ships for her young Caldari combat protoge. She in fact, built these ships last month almost single handedly. Ships just are not profitable to make for sale. Making ships though still does save money on buying them. I hope that makes sense. The Eve market is a strange beast.

December 22, 2010

Margarite spent the last week making Tech II ships

Margarite made some logistics ships and some interdictors. Also she kept the materials and supplies stocked for ammo as usual.

November 18, 2010

Margarite is supplying her corp 0.0 fighters with ships these days.

Profits from ammo making continue to roll in. It is a tricky market and barrage ammo is selling too cheap right now in Jita. Void should be a good long term alternative. Profits are being used to pay the builders wages and also to fund the making of tech II ships like interdictors and logistics.

Margarite is helping a young pilot with her training as this young pilot hopes to move out to more combat in 0.0 space and fight for the corp. The pilot she is sponsoring is named Dutchess JessicaLeto. Margarite is building her ships of all kinds and hopes to supply her with two of each Caldari ship. So far she has made her two of each Tech 1 frigate and is about half way through supplying her with two of each Tech I crusier. So far Jessica can fly only a Buzzard in terms of Tech II ships. So Tech II ships will wait for awhile.

September 24, 2010

Margarite has settled into Empire industry manager for her corporation.

Margarite has been managing her corporations Empire industry operations for about 6 months now. She looks after fueling the player owned station and buying materials for making ammo and ships. She also invents the tech II ammo and ship blue prints. Her invention skills for Caldari objects are both maxed out at V and her Amarr starship skill is also maxed out at V. Her Gallente starship and encryption skills are both at IV and she will be training these to V. Her only weakness is Minmatar invention.

May 14, 2010

Margarite's life these days

Margarite had a neural remap so she could better learn science. She is not into boosters so this was an alternative and more permanent. She has the ability now to make more stuff and research more stuff. She has started to make tech 2 ammo non stop. She is also researching Gallente ship component blue prints now. Tech II ships though are far from profitable these days. Margarite is not always looking to profit.

April 1, 2010

The goal a Gallente freighter only building and mining allowed.

Margarite set some limits for her goal to have and fly a freighter. She started with only 1 million ISK. At first she did not mine she only bought minerals made tractor beams and sold them. She started to increase her wealth. She then decided to mine as well. She reached the first goal of buying the skill book for Gallente freighters and trained it to level II. She then just yesterday bought an Obelisk blueprint. An Obelisk is a Gallente freighter. She now will mine and build parts and also buy and sell more tractor beams. These days she lives and does her work in a factory near Jita the central trade system.

March 3, 2010

Margarite sold the Orca she built.

Margarite sold the Orca she built and bought a friend a Pilot's License Extension. She had 80 million in change after this and proceeded to build more tractor beams.

February 12, 2010

The Orca is almost done now.

Margarite has been mostly busy with her alt mining the past two months. She has now built almost all the parts for the Orca. She may have to buy about 12 or 16 more parts or find blueprint copies for these, mine some more and build these. Today she mined mostly scorderite and was able to build 8 different parts.

Her alt flew an Orca a corpporation mate owned. Margarite also set up a new corporation player owned station in a new home system.

February 7, 2010

Margarite's spreadsheet for Gallente Tech II ships.

This spreadsheet allows one to budget and estimate profit for building Gallenete Tech II ships. It is generic and you fill in the green market prices and purple number of ships you want to make. Here is the link Gallente Tech II profit spreadsheet

January 9, 2010

Building an Orca

Margarite bought for 40 million isk an Orca blueprint with an Manufacturing Efficiency (ME) of 3. Her corp has some of the blueprints needed to build the capital parts for the Orca. Margarite bought herself the skill book for capital ship construction and started to build capital cargo bays yesterday. She still must build 24 more of these cargo bays. She started one run of capital construction parts and will need 13 more runs of capital construction parts. Other than this she will have to be buying parts for this Orca. This ship, the Orca is for her alt.

December 28, 2009

Margarite completed a level 1 version of "Worlds Collide"

Margarite was able to complete a mission in 0.0 space. It did not seem any different from high security space in terms of the mission itself. Because it was 0.0 space though, Margarite had to be on the look out for non alliance members who would kill her. In the end she needed help to complete the mission.

December 19, 2009

Margarite has joined three alliance fleets now in 0.0

The intelligence aspects of alliances and corporations prevent me from writing too many details of what Margarite is doing in 0.0 that is no security space. She has been flying in fleets so far and doing her bit to progress her alliances' agenda. She has had a little time outside of fleet to get her bearings. She needs to find a way to make isk out here in 0.0.

November 15, 2009

A corp member bought a Megathron Gallente Battleship blueprint and has given Margarite a copy of the blueprint today.

Margarite depends on the gifts sometimes from corporation members. Today one member who owns a Megathron battleship blueprint worth about one billion ISK gave Margarite a copy of this blueprint. She will build a Megathron now and sell it. Battleships need a lot of minerals to build. She mined for about one hour to get tritanium and pyerite and will need to mine plagioclase ore for another three hours to get enough mexallon and even more pyerite and trianium. Other minerals that she can not mine are going to cost approximately 25 million ISK. She should then be able to build this Megathron battleship in under five hours and sell it for 72 million ISK.

Margarite has been making Tech II ships and tractor beams and some Tech I ammo.

Building Tech II ships is becoming a habit for Margarite. She spends her income buying the moon materials needed to build the ship components for these Tech II ships. She has had some bad luck inventing lately but is ok with inventing the Ishkurs as these require only four datacores. At the moment she has 4 inventions jobs running to try to invent Oneiros ships again.

She is also building some 40 tractor beams.

This is all personal building compared to corporate building where she is working with others to make Tech II ammo.

November 12, 2009

Margarite needs to earn some isk for her next PLEX.

The tractor beam market seems to be way down. Mind you minerals are cheaper. Also Margarite's alt flies a Hulk mining exhumer now, and can mine for her. Along with this gain, Margarite's corp has had some regular mining operations in Empire pulling in millions of isk an evening.

Margarite was promoted to her corporation's Production Chief yesterday.

Margarite does not really do much PVP. Most of her corporation does PVP and actively seek out 0.0 alliances to join. Meanwhile Magarite does a lot of industry. She for instance invented 23 Tech II ammo blueprints on Sunday. She has also started to regularly invent Tech II Galllente ships for her own income. This has given her a reputation in her corporation of being an industrial pilot. She has had access to buying and selling using corporation funds for a year or so now and is getting used to this to support industry. Also the corporation experienced an item robbery and then were compensated with ISK. Margarite was the first one who initiated the re-stocking of the industrial hanger and the restart of the industrial production. The former head of industry has become the CEO now so Margarite was promoted to industry chief. Her new title is Chief of Production.