June 29, 2009

Margarite will have all her learning skills at level V and cybernetics at level V by mid August.

Maragrite is training only her learning skills now. She sometimes trains another skill along with this if it takes less than a day like today training supply chain management to level III. All of her learning skills will be at level V by early August and her cybernetics will be trained to level V after that. Then she will buy 5 +5 implants to raise her attributes as high as they can go.

June 22, 2009

The normalization of skills continues. Margarite has more than 16,000,000 skill points now

Below is the present distribution of Margarite's skills. As you can see she only needs now to train 8 skills from level 2 to level 3 and level 2 will equal level 4. This is a goal.

  • Skills at Level 1: 2
  • Skills at Level 2: 48
  • Skills at Level 3: 89
  • Skills at Level 4: 39
  • Skills at Level 5: 25

June 16, 2009

Margarite built 23 Core Defence Field Purgers I's yesterday for another corp member.

The deal she offers for building is for the other corp member to provide the materials and then she builds the stuff for free. Usually the other players offers her something for this. With the Core Defence Field Purgers I's she was given three of them as payment. She now needs to figure out what ship to put these on.

She is building tractor beams as usual. She needs to start another round of minerals buying so she should probably make a trip to Jita for rare minerals.

She is also buying materials for tech II ship components so she can build a Vargur by Christmas when she will have all the skills needed to fly the current two or three most popular Vargur fits at Battle Clinic.

June 14, 2009

The latest war and getting spied on.

There was a war recently declared against Margarite's alliance. Apparently one of her alliance members was using some zero zero systems that some group claimed as their own so decided to declare war on Margarite's alliance. To prepare Margarite was warned to get into her low grade clone which she did. She also readied her Keres, her Ishkur and her new Vexor. She saved the set ups on these then stripped them and put the mods for each ship in a medium or small container and then packaged the ships and then put the containers and three ships in her Occator and started to fly to a system near the corp meeting point for the start of the war. She actually chose to go to a near by system she has been running missions in and when she docked there was a red star in the station with her. A red star beside a pilot's name means they are a war target or enemy pilot. This was strange to find a war target right there. She seemed to be being spied on. Anyway she logged off and wasn't able to come back much and, in fact, switched back to her more powerful clone at about the same time the war was invalidated.

May 27, 2009

Margarite has trained Mass Production and Laboratory Operation to level V now.

First she was required by her corp to train Production Efficiency to level V then various science skills so she could become and effective tech II ship builder. She is also a corporation ammo builder. She further on her own initiative trained Mass Production to level V and Advanced Mass Production to level III. She recently completed training Laboratory Operation to level V and then Advanced Laboratory Operation to level III.

Margarite built her first tech II ships this past weekend and also built a Maelstrom.

Margarite had bought a Maelstrom Minmatar battleship blue print copy and finally this past weekend had enough minerals to build it. It took two trips to Jita to buy megacyte and zydrine. But she can not yet fly this ship and is presently training the secondary learning skill Focus to level V so when she gets these wild ship ideas she can train for them faster. Each level of Focus increases Will Power by 1 point and Will Power is an attribute that has an effect on spaceship skill training.

Margarite also made some tech II Amarr frigates and her corp will sell them for her. She is a production officer in her corporation's industry program.

May 12, 2009

In preparation for building her first tech II ships Marg has made enough Tech I ships.

Tech II ships are better more powerful versions of tech I ships. Two parts of the tech I ship production are needed to build tech II ships. For one you need to take a tech I version of a ship's blueprint and then you must "invent" a tech II blueprint copy.This copy only produces one run and thus only one tech II ship. You do this invention using some datacores specific to that blueprint such as Amarr Starship Engineering Datacores and Mechanical Engineering Datacores. You also need an Amarr Starship Encruption Device. Then you need the skills of Amarr Starship Engineering and Amarr Encryption. The last requirement is a lab from where to invent the blueprint copy. Marg's corporation provides her with these needed items. The invention is started with copies of the tech I blueprint. After you have the tech II blueprint, the second needed part of a tech I ship manufacture is that you need a Tech I ship. You also then need tech II ships components and some more minerals.

Today Marg focused on building enough tech I Amarr ships for all the tech II blue prints she has invented in the last month or so. The day before this she bought Amarr specific ship component blueprints so she can build the components for these tech II ships.

May 11, 2009

Margarite is now focusing on industry skills

Margarite has finally trained Mass Production to level V and bought Advanced Mass Production and trained this to level 2. This gives her three more production slots for manufacturing. Manufacturing is how she makes all her isk or in game currency. She has also now trained Frigate Construction to Level IV and started training Crusier Construction and this will be at Level III in about 11 hours from now.

April 11, 2009

Margarite invented two tech II Amarr ship blueprints last week.

She tried about 8 inventions jobs and finally produced two blueprint copies for the tech II version of the Amarr frigate the Magnate. Now she is slowly making the parts of these ships. She is also now thinking more and more that she must really experience the Amarr ships by becoming skilled at flying a Amarr ships. She scouted some Amarr systems and settled down in one system. There are mission agents she can access in these high sec systems. She bought a Amarr frigate and will try a few Amarr missions soon.

Wormholes and fleets...Maragrite is not alone in New Eden.

Margarite is often flying an Iteron V with miners. Here she picks up the cargo containers these miners jettison their ore into. They mine and fill up their ships cargo then jettison the ore into cargo containers which magically appear when anything is jettisoned from a ship. She then flys within 1500 meters of the cargo containers and accesses the cargo container and transfers the ore to the larger cargo hold of the Iteron V. These mining fleets are one of her main activities flying with other players.

Today she flew with a ratting fleet. "Rats" are the in game term for NPC pirates. The goal today was to kill all the pirates and then loot their ships. They were also guarding a data centre. So while one player cracked into the data centre for more rewards, Maragrite and other corp members fought off the pirates. Margarite needed to be careful because the pirates were using missiles with about 15,000 damage points. Her ship had only 18,000 hit points. Meaning even one missile would badly cripple her ship and two would destroy it entirely. The only way for this to work for her, is if the other players have better ships and can remain the targets. The pirates will only target so many of us. If done right Margarite can fight and not be targeted. This worked today. The real difference here is that this took place in a Wormhole. A wormhole is a new discovery in New Eden. Both the pirates are more dangerous and the rewards are much greater, in wormholes.

Invention success was 100% today for Void M

Margarite was able to invent Void M ammo blue print copies. These are a tech II ammo created from Anti-Matter tech 1 blue print copies. Before today Margarite needed other corp mates to invent these blue prints So she is picking up some slack.

The ships that were sold to buy the PLEX.

In an effort to save real money, Margarite is flying on PLEX time or earned time. To make the final 50 mil towards her PLEX she sold her Taranis and her Helios. She did not fly these and could not fly the Taranis yet as she did not have the skills for it. She also rarely flew her Helios and never flew it for its purpose. Since the Viator and Occator can use cloaks she uses the cloak on the Viator. She also uses a cloak on her Keres. She learned cloaking to fly an Arazu which she also does not yet have skills for because she still needs another 16 days to train Cruiser to level 5. Also the Arazu is a specialty recon ship meant for PVP. Marge generally avoids the sharp edge of PVP. Part of her game technique is, in fact, successful avoidance of PVP.

Margarite Liberte was able to make enough stuff to buy a pilot license extension

Making mostly tractor beams Margarite raised 310 million ISK and bought a pilot license extension. This is the most isk she has ever had and the largest purchase she has made to date.

March 22, 2009

The normalization of skills continue.

The number of Margarites' skills at level 3 are now higher than the number at level 2 so she is getting there. This was mostly possible thanks to the new Training Que feature in the game.

Here are Marg's present skills by level and counts

  • Skills at Level 1: 4
  • Skills at Level 2: 61
  • Skills at Level 3: 69
  • Skills at Level 4: 33
  • Skills at Level 5: 20

February 26, 2009

Margarite had her first succesful invention today

Margarite has been focusing on building in the last week. She has chosen to be an Amarr ship builder. She was also tasked with making ammo the past couple of months. This past week she trained Electomagnetic Physics and Plasma Physics and these are now at level 3. This helps her make ammo, that is tech II ammo and also will help her with ship building. Of course, she is talking about building tech II ships so she must also invent the tech II blueprints. She will not be ready to do the inventions for another 27 days but she has been skilled enough to invent tech II Hobgoblin drones for a few months now. Her first attempt failed with only one blueprint copy used as she attempted invention. Today, she tried two blueprints for two invention jobs and her first was successful giving her the first success with invention in her career. Ths second invention job will finish later today. So now she will try to make these tech II Hobgoblin drones and sell them.

February 22, 2009

Building skill have been a recent focus.

Margarite now has Tech II ship building skills for Gallente, Caldari and Amarr Tech II ships. At the moment she is focusing on Amar skills and has both Amar Encryption methods and Amarr Starship Engineering at level 3. These still must move to level 4. That will take about four days each or eights days for both.

She has also now trained Production Efficiency to within two and a half days of level 5.

January 29, 2009

Margarite is continuing to normalise her skills

Continuing to normalize the skill levels for all her skills Mararite is a bit adrift in skill training. The end reslt should be good though but will be more general than focused. She has this set of skill levels at the moment.

  • Skills at Level 1: 15
  • Skills at Level 2: 61
  • Skills at Level 3: 52
  • Skills at Level 4: 27
  • Skills at Level 5: 18

She still must get level 2 to equal level 4. So she needs to get move 34 level 2 skills to level 3 and has room for three new skills at level 1.

Since her post of december 29th, or about year end, about this normalization she has actually moved one skill to level 5(spatial awareness), three skills to level 4, 22 skills from level 2 to level 3 and 20 skills from level 1 to level 2. And finally she has trained ten new skills to level 1.

Margarite flew some missions lately.

Margarite was set up with an agent in a safe system away from low sec systems and began completing missions there and completed her first story line mission. She has now moved to another agent who will, if she does enough missions for this coproration allow her to raise her standings high enough to think about jump clones.

January 04, 2009

Normalisation of skills continues

Margarite is still trying to bring her low level skills up to the middle that is level 3. She has 19 skills at level 1, 60 skills at level 2, 44 skills at level 3, 26 skills at level 4 and still 17 skills at level 5. So 2 level 1 skills must move to level 3 taking about one to seven hours each to reach level 2 and then seven to nineteen hours each to reach level 3. Now she has presently 34 skills to be trained to level 3 plus the two first level skills also needing to be trained to level 3. This means 36 skills need to be trained, at worst for nineteen hours each, but this training many actually take seven, nine, eleven, fourteen, or seventeen hours for each skill. The two level 1 skills to level 2 may take a few hours say half a day at worst and then the 36 skills times nineteen hours at worst would be six hundred and eighty four hours or about twenty nine days to acheive this goal.

December 29, 2008

Margarite has three new skill books since yesterday

Margarite now has Supply Chain Management and has it trained to level 2. She attempted one remote production job but lacked minerals.

She also trained the new skill book Caldari Encryption Methods to level 1. This is good for inventing Tech II rail guns. She is learning to use Tech II guns and also medium guns now. She has not done much training of guns or even missiles.

She also now has a Heavy Drone Operation skill book and has trained this as well today.

And she continued normalizing the skill levels for all her skills. She has 25 skills at level 1, 59 skills at level 2, 38 skills at level 3, 25 skills at level 4 and still 17 skills at level 5. So 8 level 1 skills must move to level 3 taking about one to three hours each to reach level 2 and then seven to nineteen hours each to reach level 3. So the outside total time for this would be 216 hours or about nine days. Then training the desired 59 - 25 skills or 34 skills at level 2 to level 3 will also take seven to nineteen hours each. Thus the outside time for this would be about 646 hours or about 27 days. So the whole normalizing plan could take more than one month.

Margarite had only 212.16 isk today at one point.

With a balance of only 212.16 one corp member said she had set a record. Another told her to give him the 212 so she did. He then returned her 500,000 ISK but she gave it right back. So smallest balance recently was 0.16 ISK.

She got into this state of finances buying minerals. But within the same day she was back up to at least 1.9 million ISK and bought more minerals by buying minerals she and another player had mined. So she had her modest share and then paid the player 1.9 million for more than her share of the mining. This then gave her enough tritanium for 35 tractor beams.

Her player taught this partner who is a newbie player to set names for containers, to transfer minerals to containers while mining and warping to bookmarks.

Margarite also gave the partner all the salvage from the pirate ships they killed while mining. Other players have done this kind of lopsided partnerships with her when she was starting out, so she did likewise with this new pilot.

December 28, 2008

Margarite has fully trained her skills for flying a Keres.

Margarite has trained to fly a Keres. She has chosen three battle clinic builds for various roles in fleet PVP operations. She has also bought all the modules for these three builds. She is though not flying in corporation or alliance PVP fleets but is on the home front making ammo for the fleets.

She has tried the basic cloak for her Keres. But she has not tried all the other modules yet. This means basically she does not fly this ship yet.

Margarite is training her level 2 skills to level 3 for a more normal distribution of skill levels.

Margarite has about 60 skills at level 2 and about 25 skills at level 4. She would like to train 35 of the level 2 skills to level 3 and have an equal number of skills at level 2 and 4 and have the bulk of skills at level 3. She has 17 skills at level 5 and 25 skills at level 1. She will also train 8 of the level 1 skills to level 3 so that both level 1 and 5 match with 17 skills. This may take a week or two.

December 15, 2008

Margarite has a multiple of skills with 4 days and less to train.

Margarite still needs 23 days to reach Cruiser level 5 and she has less than 15 days to Production Efficency level 5. For Research level 5 she is about 5 days off. For Senor Linking level 4 she is 2 days and three hours from completion. For Cloaking level 4 which will allow her to use advanced Tech II cloaking she is 4 days off. She has ony two learning skills remaining at level 3 all the rest are levels 4 or 5. She has also started training Rocket Science and needs Caldari Encryption Engineering Methods still to start to invent Tech II missile blueprints. With this skill book she can also invent Tech II rail gun blueprints.

Margarite survived undercutting of her tractor beam sales.

Margarite was being undercut locally in her tractor beam sales. Learning to cope with his taught her more about markets. She was able in her last big production run to make 100 tractor beams and sell them all. She spent a lot on outfitting her new PVP ships and she also bought a few skill books. At present she is back on step 2 for her business plan. But she has misjudged the step starting from 20 million ISK and trying to make 40 million. After spending the 20 million on minerals she is still short minerals. She decided to make 8 tractor beams last night and set them for sale this morning.This way she can buy more minerals. She hopes this will produce 32 million ISK to buy her Viator and she will need to move fast to get her next ship after that the other transport the Occator. So far the goal of buying the transports skill book has been achived.

December 13, 2008

Margarite has been training to fly ships as her present focus

Although Margarite is an engineer she is training her piloting skills and skills needed to fly ships outfitted according to battle clinic builds she has chosen.

Here are the ships she either, owns, or has ordered to buy. The times remaining in her training schedules to use the outfitted ships are also included.

Keres
3 days, 3 hours, 12 minutes
Viator
4 days, 19 hours, 36 minutes
Helios
30 days, 5 hours, 17 minutes
Bustard
28 days, 11 hours, 2 minutes
Ishkur
19 days, 19 hours, 39 minutes

The first two both require Sensor Linking level 4 so they can be trained at the same time. Then all the ships require different skills. She has also trained Drone skills so she can now use Tech II Hobgoblin drones.

Margarite made 80 tractor beams and sold most of them.

One of Margarite's production managers loaned her 50 million ISK and she bought minerals to make 100 tractor beams. She was short isogen and mexallion but was able so far to make 80 tractor beams and pay back 40 million ISK. She got most of the tritanium and pyerite from mining with her corp mates a week or so ago. She needed to deliver some tractor beams and fill buy orders at a lower price to make her sales. She is under some undercutting pressure in her home system so has had to cut her asking prices.

December 03, 2008

Margarite has bought two Tech II ships in the past two weeks.

Margarite has bought a Ishkur assault frigate. This is a Tech II frigate used in Player Versus Player (PVP) fighting. She does not do much of this playing. The Ishkur was recommend by the CEO of her corp. The CEO told her to fly one of these when she mentioned in chat that she had completed Frigate training to level 5. So she was not planning on flying an assault frigate. She was training Frigate to level 5 so she could fly her Helios.

During this conversation with the CEO Margarite misunderstood the term assault frigate and looking at her skill set saw that she could buy and afford the skill book for Electronic Attack Ship. So during the conversation, she bought this skill book. Then she decided to buy the Keres an electronic attack ship. Again her old friend told her this ship is designed for specialised PVP play.

These two ships were mistakes then so Margarite will not put training for these ships and outfitting these ships at a very high priority. Rather she is now putting a higher priority on training for and outfitting the Helios.

She bought some probes without any advice but bought them all for much lower than the regional market average. So she really needs to learn more about probes. She does now have some probe launchers and BPO's for these launchers. She also is doing materials research on these BPO's.

Margarite has a an income from her business plan.

Using the first few steps for her plan she is able to make ISK income with less mining on her own. So really cooperating is the key to keeping the business plan functioning. She has repeated step 1 a few times and just this weekend repeated step 2 and actually had 50 tractor beams for sale at the end of the weekend. Just before this she bought a Keres. She has about 25 tractor beams for sale now. She is just about to start buying minerals for her next production runs. She will try to make another step 1 and then 2 before the coming weekend. She must pay for a Viator this weekend. A more experienced pilot was saying this was not a good choice but she is stubborn and will be trying to buy the transports skill book before the weekend and the purchase of the Viator. This means she needs an extra 25 million ISK outside of the production ISK she must maintain..

November 30, 2008

Margarite was hauling for a corporation mining operation

Margarite flew her Iteron Mark V to haul minerals while 4 mining pilots mined. She kept up well and almost never fell behind. They mined three asteroid belts and it took about five hours.