The chances of successfully inventing a Tech II battleship start around 20%. Margarite can get this up to the mid 20's range with skills and decryptors. She is trying to invent some Widow black op ships for corp mates and also a Sin Gallente black op ship for herself.

Margarite has been managing her corporations Empire industry operations for about 6 months now. She looks after fueling the player owned station and buying materials for making ammo and ships. She also invents the tech II ammo and ship blue prints. Her invention skills for Caldari objects are both maxed out at V and her Amarr starship skill is also maxed out at V. Her Gallente starship and encryption skills are both at IV and she will be training these to V. Her only weakness is Minmatar invention.

Margarite has now the same number of level II skills as level IV. She has 43 of both. At level III she has 94 skills and at level V 29 skills. She has zero level 1 skills.

It took her a large amount of time but Margarite has now trained all her learning skills to level V except for one skill that of presence.

Maragrite is training only her learning skills now. She sometimes trains another skill along with this if it takes less than a day like today training supply chain management to level III. All of her learning skills will be at level V by early August and her cybernetics will be trained to level V after that. Then she will buy 5 +5 implants to raise her attributes as high as they can go.

First she was required by her corp to train Production Efficiency to level V then various science skills so she could become and effective tech II ship builder. She is also a corporation ammo builder. She further on her own initiative trained Mass Production to level V and Advanced Mass Production to level III. She recently completed training Laboratory Operation to level V and then Advanced Laboratory Operation to level III.

Margarite has finally trained Mass Production to level V and bought Advanced Mass Production and trained this to level 2. This gives her three more production slots for manufacturing. Manufacturing is how she makes all her isk or in game currency. She has also now trained Frigate Construction to Level IV and started training Crusier Construction and this will be at Level III in about 11 hours from now.

Margarite is still trying to bring her low level skills up to the middle that is level 3. She has 19 skills at level 1, 60 skills at level 2, 44 skills at level 3, 26 skills at level 4 and still 17 skills at level 5. So 2 level 1 skills must move to level 3 taking about one to seven hours each to reach level 2 and then seven to nineteen hours each to reach level 3. Now she has presently 34 skills to be trained to level 3 plus the two first level skills also needing to be trained to level 3. This means 36 skills need to be trained, at worst for nineteen hours each, but this training many actually take seven, nine, eleven, fourteen, or seventeen hours for each skill. The two level 1 skills to level 2 may take a few hours say half a day at worst and then the 36 skills times nineteen hours at worst would be six hundred and eighty four hours or about twenty nine days to acheive this goal.

Margarite has about 60 skills at level 2 and about 25 skills at level 4. She would like to train 35 of the level 2 skills to level 3 and have an equal number of skills at level 2 and 4 and have the bulk of skills at level 3. She has 17 skills at level 5 and 25 skills at level 1. She will also train 8 of the level 1 skills to level 3 so that both level 1 and 5 match with 17 skills. This may take a week or two.

Margarite still needs 23 days to reach Cruiser level 5 and she has less than 15 days to Production Efficency level 5. For Research level 5 she is about 5 days off. For Senor Linking level 4 she is 2 days and three hours from completion. For Cloaking level 4 which will allow her to use advanced Tech II cloaking she is 4 days off. She has ony two learning skills remaining at level 3 all the rest are levels 4 or 5. She has also started training Rocket Science and needs Caldari Encryption Engineering Methods still to start to invent Tech II missile blueprints. With this skill book she can also invent Tech II rail gun blueprints.

This will be the third skill trained to level 5 in the learning skills. Training these skills greatly improves the training time for other skills. This is why she is training these skills now.

Margarite has flown an Iteron Mark V now and is also trained Industry to level V. By signing off for one month she could still train skills. She has since bought most of her engineering skills and has all her electronics skills. She has all her present learning skills including now having earned and bought focus but can not train that yet. She also has many mechanic skills and most of her leadership skills have also been bought and trained to level 1. She did that just today. She still does not have mining foreman but has all sorts of leadership warfare skills now.

At the time of the last blog entry Margarite did, in fact, earn 1.5 million ISK and buy the logic skill book. She also sold 30 Navitas for 40 K ISK each and was right back up to 1 million ISK before logging off. This morning she has bought a few of the 30 science skills she can buy. She made sure to buy Astrogeology and also bought Mining Barge. She is getting ready to use a Retriever some day. She has also been studying the Mining FAQ at the Eve wiki. She now must buy the Clarity skill book for another 4.5 million ISK.