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To find out the proper size for a texture graphic I searched Second Life using Google and found the size should be 64 by 64 pixels. I read about this on this page http://wiki.secondlife.com/wiki/Sculpted_Prims:_FAQ at the Second Life Wiki. This page is about textures for sculpted prims but it had the size I was looking for and inspired me to think ahead. It would be neat to develop a sculpted prim wall that worked as thatched grass. This would move slightly when touched and have the physics of a real thatched wall. This would also give it a variable depth and allow for a real 3D texture.
Below you can see some pictures of my new house and the walls although the pictures are not clear it seems.
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I am building a multi floor building. I am leaving large gaps in the floors for flying. It is built something like the present fall 2007 Orientation Island flying lessons building but smaller. I am also starting to think of an ampitheatre. I have been building walls and floors and fake corner posts for the second and third floors by copying and pasting coordinates and sizes and textures from the first floor objects to the objects that make up the second and third floors.
At the same time I am starting to build in absolute coordinates and sizes. I am slowly coming to a numerical understanding of the space in Second Life. This means I am just starting to learn Second Life engineering design. Meanwhile in my first life I am learning complex systems design methods.
Before this I learned it would be better if my z rotation for the offices were right angles to the grid so that when objects are moved inside they move right angles to the offices when they are being placed in the offices, because objects generally move right angles to the grid axis.
I continue to build my club in Monty and I have been able to buy two more adjoining land plots. I also looked around in Monty at all the for sale plots. There is a rainbow outdoor spa area in Monty and a few other small projects. Then there is my neighbour across the road with the huge castle and courtyard garden. I do not see buying that person out and see asking that avatar to manage the Medieval aspects of Monty Python culture. Oh well now my plans involve others.
I sold my land now in that sim. I bought some more land in Monty but sold more than I bought and in all I have money now to cover my monthly costs and also lowered my monthly costs.
Also by allowing someone to own more of one sim I have helped that person create a more themed area which they are doing in all their land there.
I sold a large amount of my land in Stratus. I had built up almost 4000 sq m there. I have been doing more in the mature sim Monty lately. I have been inspired by a number of in-world events I have participated in lately.
The first was a building class where the object was to build snacks. I learned a lot more about the object editing interface. So partly my forays into Monty have been building a building there. I have spent time lining up objects and trying out things like the free elevator.
The other inspiration comes from a redzone live in Second Life concert that took place a few weeks ago in the Gibson sim. So I have been thinking of building a club. I guess this is a common goal in Second Life and there are already a lot of clubs. I would need to diversify my club to do other things. I had thoughts last night of getting some expression for the club going along the lines of Monty Python in Monty sim. But that is just copying like the Gibson sim does. But I am reading about social simulation theory this evening and thinking of studies in computer based and mathematical simulations. Ah free thought! Copies of copies and empty lives devoid of meaning except by being measured by what we consume. No, not for me, but read on. One point I have been thinking is that consuming is actually a good thing because it helps us live better lives, even if some is excessive. We need the excess to make choices and mistakes. And the green movement can be used to guide those choices. So Second life an Ideal form or copy of the material world? Copying Monty Python?
The idea is brewing to buy all of the Monty sim and build up a Monty Python Inspired world there even with killer rabbits. I should get some money together and watch some more Monty Python and, of course, make a spreadsheet budget for such a sim.
Really Second Life is best done with other avatars. Building alone is not as much fun as social Second Life. The answer to consumption and the only way I can see it as a good behaviour is because of how it helps us with other people. I can see why single persons might like to have virtual avatar sex. Even the more hot topic of cheating avatar sex makes sense in some ways if unethical in my opinion. I certainly get better land deals when I do it avatar to avatar, rather than through the about land interface. Most of the land sales I did yesterday were to a neighbour. Neighbours have also given me land. Yes the book I am reading concludes that simulation as a philosophical theory is too gloomy and should concentrate more on relations with other people rather than consumerism and copies of the material world. I think I like that idea, as I paraphrased it here.